The Burning Hand

8/24 XP Report

XP Report

  • Roleplaying Rewards (2000XP)
  • Rumble at the Thieves Guild (850XP)
  • Outer Chamber (950XP)
  • Inner Chamber (1200XP)

Experience points earned this session: 5000

  • Total XP for campaign: 57528
  • Current level after game: 15
    • Level up!
  • XP to next level: 11472

Roleplaying Rewards (2000)

  • Edwyrd’s Safe (500 XP)
  • Dropping Ceiling (500 XP)
  • The Phoenix Blade Quest (1000 XP)

Rumble at the Thieves Guild (850 XP)

  • Baneling Blademaster x2 (400 XP)
  • Baneling Assassin x1 (200 XP)
  • Baneling Hellsword x1 (250 XP)

Outer Chamber (950 XP)

  • Mortimer x1 (500 XP)
  • Baneling Blademaster x1 (200 XP)
  • Baneling Demonbinder x1 (250 XP)

Inner Chamber (1200 XP)

  • Baneling Blademaster x2 (400 XP)
  • Baneling Spellsword x1 (250 XP)
  • Baneling Defiler x1 (250 XP)
  • Baneling Ogre x1 (300 XP)
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On the Road to South by South Hammerfest

We are with the Bright Eye army camp as they march to South by South Hammerfest.

Mortimer tells the gang that Meglan’s goal is to kill all the gods and become one herself. Rev goes to talk to the General, Umine goes to talk to Avandra.

The General doesn’t listen to Rev, so for some reason we decide to steal Mortimer and make a break for it. On the first night, we hear someone coming for us. Some of the Bright Eye army met up with us, wanted to arrest us. We tried to fight, t not hurt them, then paid them money and let him take Mortimer back. We go on to SxSH, and almost immediately enter into battle. It was a damned tough, tough battle. We seriously almost didn’t make it. We finally beat the dudes. Reverence grabs one of the amulets and she and Eldon take off to find Edwyrd.

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7/13 Recap - Road to SXSH

After taking care of the salvers Reverence finally calms down enough to notice that apparently her brother, Virgil, was captured as well, fancy that! Virgil doesn’t really remember much, he only remember that Mortimer captured him and told him he’d be useful later.

With the family reunions out of the way, the group continues their trip to South by Southwest Hammerfest in order to stop the Dark Eye Army and have a good time. Probably in that order. On their way they see a large red dragon fly overheard with someone riding it carrying a Dark Eye banner. A few minutes later, Celestine hangs back, lights a large signal flare, and attacks the party.

Celestine says he didn’t really want to hurt the party but he was being forced to do this. He told the group that if they surrendered to him that he could let them live through today. Reverence considered letting him just take herself hoping he’d take her to Leona (Lady) but the rest of the group continued attack. It became apparent that Celestine was only stalling as a few minutes after lighting the signal a new group of soldiers appeared and Celestine fled.

The new group of soldiers happened to be led by Mortimer himself. Mortimer said they would be taken alive but offered a bounty of 1000 GP per person that knocked one of them out. The fight started out badly for our heroes, but they soon started pulling through and Mortimer’s men showed their true colors as many of them ran.

Before the group could really start wailing on Mortimer for all the reasons he deserved, he gave up. Just when the group thought they had him in a good spot, a new group of Dark Eye Soldiers arrived and demanded his freedom. The group made a deal that the leader of the new group would lead them to Leona in exchange for Mortimer’s freedom. After Mortimer moved away from the group, he ordered the soldiers to kill the party.

As the soldiers moved on the party, a large group of soldiers from the Light Army suddenly rode in and began slaughtering the Dark Eye soldiers. With no place left to go, Mortimer was captured.

As Reverence was readying to “question” him the leader of the soldiers stopped her. The two groups eventually came to a deal where they allowed the party to travel with them to Hammerfest. The soldiers would take custody of Mortimer, but the Burning Hand would have full access to him, be allowed to guard him at all times, and be allowed to be present for any and all questioning.

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7/13 XP Report

XP Report

  • Celestine’s Betrayal (1500XP)
  • Mortimer Returns (1353XP)

Experience points earned this session: 2853

  • Total XP for campaign: 49571
  • Current level after game: 14
    • Level up!
  • XP to next level: 7429

Celestine’s Betrayal (1500 XP)

  • Celestine x1 (1000 XP)
  • Protective Orb x4 (500 XP)

Mortimer Returns (1353 XP)

  • Mortimer x1 (440 XP)
  • Baneling Archer x2 (220 XP)
  • Baneline Assassin x1 (220 XP)
  • Baneling Hellsword x2 (308 XP)
  • Disguised Grunts x6 (165 XP)
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Now back to our regularly scheduled adventure

The main gang is at an inn with lots of Dark Eye Army, they take care of most of the group at the inn with them. They learn from the captain that a caravan of slaves, including a VIP, is expected the next day. They wait for the slave caravan, and the captain double crosses them. Umine is part of the slaves in the last cart.

At some point, the captain sets Umine’s cart on fire as a distraction, Umine convinces a slave to pee out the fire. It worked! The slaves escape. Rev finds Umine’s cart and Umine says her stuff is in the first cart, which is also on fire. Rev goes barreling into the first cart and throwing out weapons and chests. Finally, Umine gets free and gets her stuff.

We decide to use the food from the second cart as cover to sneak into South by South Hammerfest.

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Lake of Steam - after the Library

We enter the door that opens and enter a dark, humid cave. We can hear running water, and eventually come upon the back of a waterfall. Eldon wants to run through the water. Umine wants to let him. Reverence wants to tie a rope to Eldon first. Eldon jumps through, tugs twice, so Rev and Umine let go. After some debate, everyone jumps in one by one.

We come out, see Eldon on top of a dragon statue trying to muzzle it. Rev goes over to kick the statue, and we hear a booming voice “You have proven your wisdom, now prepare to prove your strength.”

After almost dying a few times we won. Woo hoo.

We take an extended rest.

When we wake up, we are near the lake of steam were we entered. Rev tells us the dragon came to her in a dream and says we are being watched. We make a journey to the air temple.

As we walk along a cliff road and come upon the Dark Eye army after a wizard looking guy calling for help. It was a rough battle, but we vanquish the enemy. The wizard we save is Selstein. He says he is on a quest to find sword pieces for his sister, Leona. He notices Lady and perks up. Rev threatens him more than a father threatening his daughter’s first date. He gives Rev a gem that fits in the handle of the sword. Sels says he has been researching the sword for the last 15 years and heard his sister had returned. We begrudgingly (some more than others) allow him to join our group.

Umine, Mortimer and Leona agree to split off and take Leona to a safe place, we will all meet back up at South by South Hammerfest. The rest of the group makes their way to the Earth temple.

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1/26 XP Report

XP Report

  • Roleplaying Rewards (2503XP)
  • Save Mortimer! (500XP)
  • Library Ambush (1350XP)
  • Water Guardian (XP)

Experience points earned this session: 4353

  • Total XP for campaign: 40698
  • Current level after game: 13
    • Level up!
  • XP to next level: 6302

Roleplaying Rewards (2503)

  • Mortimer Had it Coming (500 XP)
  • The Grinning Dragon (1000 XP)
  • Full on Retard (3 XP)
  • History Lesson in the Library (500 XP)
  • The Talking Door (500 XP)

Save Mortimer! (500 XP)

  • Thug Leader x1 (200 XP)
  • Thug Enforcer x2 (200 XP)
  • Thug Quickfoot x1 (100 XP)

Library Ambush (1350 XP)

  • Water Elf Waveshaper x1 (450 XP)
  • Water Elf Wavecrasher x1 (450 XP)
  • Water Elf Tide Strider x1 (450 XP)
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Lake of Steam

We travel, on our way to the next temple holding part of the sword. As we make our way to the next town, we hear someone behind us. It’s Mortimer, the bard who told us about our wanted posters, and whom we owe a favor; he is running towards us. When he notices us, he runs up to us, tells us we owe him a favor and to kill the people chasing him and take him with us. We agree to take him with us, but he starts taunting the people chasing them. Umine runs up to them, asking if they’d like to hear the word of Avandra. They don’t. Reverence takes offense at Mortimer’s taunts endangering our group. She grabs Mortimer, asks the taunters why they are chasing him. They say he owes them money and slept with their mother/sister. Revernce takes his money bag and pays back the thugs.

We travel to a waterside town called Georgetown. At the tavern, Mortimer buys us all dinner and drink, asking about Lady and where we are going.

Rev and Auroa go to bar with drow that gives them directions to inside Lake of Steam. We turn in for the night. The next day, we set off for the lake of Steam, Mortimer has loaned us all caps of water breathing. We sink to the bottom of the lake near the secreted entrance. We see a door which has been jimmied open, we enter and see some dead Sea Elves and different rooms with doors pried open. We find one door that talks. After getting the door to say the word Flower in Elvish, he opens

Gave the door a ficus to they are not bored. We walk into a square room that has a huge dragon statue with a clock and a giant red button

We go full retard and put noose around the dragon statue. Aurora pushes the button, the water rises…and the statue sTays a statue. A door opens in the ceiling. We make our way through the door and find a library. At one end is another dragon statue and five buttons. It has a question: in what order were the five great guilds of the aquatic elves founded.

We noose the dragon statue. Everyone but Umine goes to explore the books for the answer. Umine does not like libraries. As soon as someone touches one of the books, water ghost elves appear. We have to fight the ghosts and search the books for information. Once we find the answers and punch the buttons in the correct order, the ghosts disappear and a door opens.

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12/01 XP Report

XP Report

  • Roleplaying Rewards (750XP)
  • Orc Mercanaries (813XP)
  • Orc Reinforcements (1375XP)
  • Save the Lady (1406XP)

Experience points earned this session: 4344

  • Total XP for campaign: 36345
  • Current level after game: 12
  • XP to next level: 2655

Roleplaying Rewards (750)

  • Flashbacks (750 XP)

Orc Mercanaries (813 XP)

  • Orc Mercenary x2 (438 XP)
  • Quom Enforcer x1 (375 XP)

Orc Reinforcements (1375 XP)

  • Orc Mercenary x2 (438 XP)
  • Orc Enforcer x2 (438 XP)
  • Ravenous Sorcerer x1 (500 XP)

Save the Lady (1406 XP)

  • Karavakos x1 (750 XP)
  • Dark Eye Priest x1 (219 XP)
  • Orc Enforcer x1 (219 XP)
  • Orc Mercenary x1 (219 XP)
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Fire Temple -After

We wake up in a village on fire, we hear screaming all around and are missing Aurora and Hogar. We see orcs attacking the children in the village. Reverence tries to stop them from hurting one child, is too late, and the orcs notice our group. We don’t do very well protecting the children…. Well, we save one.
We follow the sounds of screaming and find someone who looks like a younger version of the Lady, a boy who looks like he could be her brother trying to protect her, a younger version of Carovacos, a priest, and a pair of Orc grunts. The fight doesn’t go very well. Carovacos stabs the lady in the stomach and the ground starts to rumble. We barely, by the grace of the DM, survive everything goes white and we wake up in the treasure room. Lady, Aurora and Hogar are there as well. The Lady recognizes us and says we we’re there that day when she was younger. She knows her name is Leona, but everything else is damned vague. She doesn’t know a great deal.

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