The Burning Hand

Thunderspire Labyrinth - Preparing for the Dragon

While resting, the group encountered Hogar, a half Orc entertainer. He is willing to join the group. Lights appeared and he did a small performance. He made a lute and his armor appear out of thin air.

The group talked to the spirits and are getting ready to prepare for the proving grounds. We wander around aimlessly for way too long. Umine stands in some circles We finally arrive at a room with richly detailed statues. Umine stands in another blue circle. Nothing happens. All of us stand in the circle, nothing happens. Reverence puts the blade in circle, nothing happens. We all split up and each put an item in a circle. All the door fling open and we all hear a loud roar rend the air. Suddenly,Olren runs screaming into the room with Umine. Umine says, “hi!” Hogar sees tentacles appearing out of the holes in his room, runs out of his room. A doomsphere materialized and began speeding along the track on the floor, away from Hogar. Skeletons shambling out. She tries to put the nearest one at peace, when that doesn’t work, she attacks it and it goes poof.

The dragon appears, flies around after everyone. We regroup, beat the dragon. The ghosts reappear, tell us the door that opened behind us leads to the proving ground and will only be open 24 hours. We decide to sleep on the dragon and hope Edwyrd and Aroura shows back up.

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Thunderspire Labyrinth - Seven Pillar Hall Cont.

When we last left our plucky adventurers, Olren, our narcoleptic Wizard, has fallen fast asleep. Umine, who was transported after her brilliant dance routine, is still in the enclosed cell. She tried to befriend the gnoll she found there, but he had gone crazy from starvation and loneliness and attacked. Umine killed him, but was unable to find any way out of the cell. Not long after, Edwyrd appears in the cell as well.

Elsewhere, Aurora and Reverance investigate the alter they have camped near. They push a button and Edwyrd and Umine appear at the beginning of the room again. They both use shiny surfaces to navigate the room, per suggestions from Aurora and Reverance. They found a black wood mask. Umine investigates the different mirrors, then we leave the room.

We come across a room with two Minotaur statues and lots of blood. Most of the floor is beneath six feet of blood, and, as Umine obsereved, the blood looks poisonous. Edwyrd almost single handedly defeated on statue. We play the floor is lava…well blood, atleast and cross to the different platforms, defeat the other statue, then Aroura flies to pick up the broken dagger. We combine the dagger, Edwyrd wants to carry it, starts playing with it, then gets possessed and attacks Umine. He scratches Umine and Reverence looses an arrow near his head. Aurora notices he’s possessed. He said he was sorry. We enter another room. The room could easily be a circle of hell, with columns of bodies, abnormally long arms and talons. We wake up a barlgura and some a bunch of demons. We beat the demons and barlgura and decide to stay in the intersection with the ghosts. We take shifts. The ghosts wanted to talk, but the first shift was Umine’s and the ghost disparaged Avandra. Umine spent her entire shift ignoring the ghosts. Edwyrd and Reverance took the next shift and SEXUAL TENSION YOU GUYS!!!!!

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Thunderspire Labyrinth - Seven Pillar Hall

Reverence finds us, finds out we killed her friends, and is not happy with us. She clears us out of the room and sets them on fire. We show her the book on Bahamet. She says she doesn’t know when they turned into cultists. Edward has gone out “for fresh air” sometime while we were sleeping.

We go into a room we hear barking from, find 4 hyenas and gnoll huntsmen. Aurora tries to calm down a hyena, it backs down but is still growling. Reverence tries to calm a hyena, fails. Umine goes around the back entrance to get to the gnolls. Umine and co fight off the gnolls. Reverence pours mead over the gnoll corpses, while Umine sneaks up and frees the direboar, heals him and ends up riding the boar. We take the boar back to his owner, he proposes to Umine, then immediately regrets it. Instead, he gives Umine a giant jewel (worth 100 gold).

Reverence sends a letter to the dead teflings’ mother, informing they have been killed by an unknown Drau. She says her life debt to Edward is cleared and she no longer has to protect him.

We head back to the place we found Piggy, come upon an intersection and find blood trails on the floor. Spectral figures rise from the blood: a human with a big black beard and chain mail, a male dwarves paladin, and a wizard in green robes. We talk to them, they wish peace for themselves. They say we need three more items to enter: the bell, book, knife and mask. We head North.

We follow the passage to a set of double doors, open them and see a blue velvet curtain. Umine cannot resist the urge TO DANCE!!!! She breaks into her best Dwarven drinking song and step dance, the goes into another dance, as she’s spinning, she notices pillars of mirrors, unfortunately, the one she chooses to spot herself in, is a teleportation mirror. She disappears into thin air. The others try to figure out a way to look around and find Umine, without looking in any mirrors. Olrin looks at a different mirror and gets teleported to another part of the chamber. Aurora polishes her short sword and is walking backwards, using the sword as a mirror. Olrin looks around and keeps getting attacked by mirrors. He closes his eyes. Reverence closes her eyes and uses her long bow as a walking cane to get to Aurora. Reverence takes the sword, leads Aurora and Marco polos their way to Olrin. They find another curtain at the end of the chamber.

They look under the curtain with a sword and see two bone shard fighters, which come after them. There is fire and fighting, and things are not going well for our little gang.

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Thunderspire Labyrinth - Sven Pillar Hall

After a narrow victory from an ambush, and uncovering a scroll stating, “I don’t care what you do, get rid of these adventurers. -Paldemar”

We head back to the Seven Pillar Hall, rest up. It’s the next morning, we see hand written sign saying, “Lost: Piggy. See Olthan Deepgem.”

Edward goes around disguised as a different Drau asking about who to go to to kill our group. He doesn’t make any friends.

We decide to go talk to a guy about a pig. We get there and it’s the Deep Gem Company. Edward handed him the poster. Olthan says that he lost his pet direboar. He says the last place he saw piggy was in the mines. Piggy does not, much to Umine’s disappointment, not wear a beanie. There might have been some gnolls involved. They may or may not be grassy.

Umine brings Brug a dozen donuts, asks where the mines are so we can look for Piggy. Brug says that really, we want to go to the Well of Demons. Brug said it used to be a place where young Minotaurs used to go to prove themselves.

As we enter, Aurora notices two creatures hanging near the ceiling. They drop down and attack us along with a falgore and a grizzly goul. We defeat them and decide to follow the left hand path.

We find a room with two Teefling dark blades, a Ludo and a gnoll demonic scourge. We hand them their asses! We find a book to the cult of Baphomet in one room, a chest in the other with a gold, diamond and ruby necklace, a jade bracelet, and 62 gold. We decide to barricade ourselves in for an extended rest.

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Hammerfest Day 2

The next day, we go into the ring to fight, and out comes the group we were mistaken for, then accused of impersonating – The Flaming Fist. They have a female drow rogue, a male Tiefling, a male dwarf paladin, a male shifter and a female wizard.

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HammerFest HammerFest

We wake up, and the inn is deserted except for Rendil. He says everyone has gone to Hammerfest. Umine is vibrating in excitement.

HAMMERFEST!!!!!!

Edwyrd does his “morning jog”. Reverence threatens Rendil with bodily harm if he steals anything. Edwyrd gets a hammer and belt for Umine. She squees.  A guy comes up to us and asks if we are the Flaming Fist. He pins a rose with a black tip.  We feel a magical shimmer run through us. Reverence and Umine get ready to fight. Umine chugs a tankard of ale to get herself battle ready.  We win the fight, Patsy wandered off, we notice the two halflings looked a great deal like Rendil. Edwyrd and Aurora go investigate to find information. He finds the Slugg brothers. Edwyrd talks to them, and they say don’t know where the slaves come from. Edwyrd finds a tent with guards, tries to get in, tries to make all the guards distracted, and gets pulled away by a large guard. Edwyrd breaks away. Aurora sneaks in. She sees a slave camp full of halflings, but no Patsy. She hears shuffling from a cage. 

We fight in a capture the flag battle, win, and Herder calls us liars and brings out the Flaming Fists. We will fight the next day at noon. 

Edwyrd talks us up in the bar in his drow form. Reverence goes looking for Patsy and the dwarf Bogart. Bogart says Patsy has been cheating at games, but is lying. She goes to find Zoot, gets a bowler hat for Pony, gets in a discussion with Jake about the dagger, tells him that Diego took it and offers his head. She returns to the inn, hears a knock on her window, it’s Patsy, he says he tried to free the slaves because he found his sister, Scape, there. Zoot and Diego were trying to help and be adventurers like us. They decide to free the slaves while we are fighting. 

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Thunderspire Labyrinth

After celebration, Nobody the Great says 100 in gold is missing, and he wants a commoner named Diego to pay for the crime.

Reverence devises a plan to pay 100 gold for Diego to come with us. Diego is in love with Nobody the Great’s daughter, Nil.

Diego tells us about Thunderspire Mountain.

We get a letter about evil dwarves selling humans as slaves.

We come across the dwarven town of Hammerfest. In a couple of months, they will have Hammerfest Hammerfest. See Jake’s Ale, Bait and Hammers for balloon hammers and Amir’s camel and accessories for gifts for Pony.

While there, Jake asks for us to help with his other store, Jake’s Food and cutlery. He wants us to meet Gendar in Thunderspire, Gendar’s relics. Unfortunately, we open the box and find an ancient Tiefling dagger. They put in another dagger, they fail to fix the lock. We head on to the Vale. We arrive at Saruunkhel. We follow Edward down a dark path, meet up with some insects, and we try to talk our way out – doesn’t work. They start attacking as we leave. We barely survive. Reverence finds her dagger down Diego’s pants. She cuts off his pinky in retaliation. We head to the city, but get sidetracked by an open door with voices coming out of it. We fight and kill hobgoblins and a war caster. We rescue Rendil, he says he can hook us up at his family’s inn.

Mages of Saruunkhel seem to run the town.

Rendi, sister of Rendil, was kidnapped.

We go to the chamber of eyes. It is an old church of Torog. We meet a direwolf and archers and dark dwarves. We kick ass. For all that damn fighting, we only get a key. It fits a chest it contains armor, 5 gems, healing potion, 450 g, 500 s. We also find a letter for slaves signed by the sister of the guy Umine found the ring. We decided to split the money and gems between the five of us (not drow). We make camp in cleared room.

Our priestess disappears during the night, leaving her clothes behind. We pack up her clothes and head back to town. We find Edward in the tavern playing a game with Diego and a bunch of other people. Reverence and Edward go off to have a chat with the sister. Things did not go well because she assumed the were there for slaves. She went out another door and didn’t come back. Edward investigated and found a map to Hornhold. Reverence tells Brug the sister is part of the slave traders. Burg says he wants to tell the mages. After walking out, Brug calls for the mages. We have to hurry out before the mages arrive. We leave Patsy and Diego behind to take care of the animals.

Approaching Hornhold, Umine blows our stealth by singing Avandra prayers. Our group decides pose as slave buyers, Edward rings the bell he stole from Kaedhira. Mastersmith druegar with a war hammer comes out to speak with us. He leaves, returns with Kaedhira. We try to haggle with her for slaves. Rendi is not in the first batch of halflings, but she is in the second. We begin to trade 100 gold and the bell for Rendi. We hand the money over, then the gate opens. We get Rendi, then Olren casts sleep on the orcs, druegars, and other slave. In the midst of fighting, Edward offers to let Kaedhira live if she gives him the bell. She accepts the offer and pretends to stand up and fall back down. We beat the crap out of the group. Edward gets his bell. We get our 100 gold back. They have a war hammer and nothing else. We cleaned up after ourselves. Umine converted the other slave, Zoot. We left inscription: Screw you, bitches. Kaedhira.
On way back to town, Kaedhira begins telling us the head of the slave traders is Murkelmore, a paladin of Asmodeus (grrrr…bad dwarf, bad paladin). Reverence asks about the dagger, she says it looks familiar, but she’s not sure if that was the weapon he was looking for. Rendar is the sales and distribution person for the slaves. We get a sketch of the layout of the hold from Kaedhira. Zoot came from Hammerfest, she was helping Jake set up his booth. We remember that Jake was the one to give us the dagger that Murkelmore wants. We get back to the Vale. We decide to have Aurora turn into a literal fly on the wall to see what the mages do after being handed Kaedhira. We hand her over to Brug. The rest of us bring Rendi to her family. Aurora gets transported to the tower with Kaedhira and the mage Orontor. Orontor starts questioning her, she says she was framed and was not a slave trader. He says he is going to put her in the cell.

Aurora flies ahead and warns us that Kardhira says we are the slavers.

Orontor finds us in the inn and asks us to explain ourselves. Rendi and Zoot tell what happened. Orontor asks us to help rid the town of slavers. He offers us 100 gold each to rid the town of the reavers.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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