The Burning Hand

10/28 Items

In case you don’t have access to the compendium, here are the items with sources at the botten from the last adventure—

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10/28 XP Report

XP Report

  • Entrance Pit (429XP)
  • The Bridge (400XP)
  • Flooded Chamber (275XP)

Experience points earned this session: 1104

  • Total XP for campaign: 14104
  • Current level after game: 8
  • XP to next level: 2396

Entrance Pit (429 XP)

  • Carrion Crawlers x2 (150 XP)
  • Garruk, Ettin Headhunter x1 (250 XP)
  • Headless Rotters x3 (29 XP)

The Bridge (400 XP)

  • Harpies x2 (125 XP)
  • Sahuagin Raiders x3 (188 XP)
  • Sahuagin Priest x1 (88 XP)

Flooded Chamber (275 XP)

  • Blackscale Bruisers x2 (125 XP)
  • Greenscale Hunters x2 (88 XP)
  • Greenscale Marsh Mystic x1 (63 XP)
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Pyramid of Shadows - Day 2

When we wake up, we notice the forest around our campsite is abnormally quiet. We head back to th pyramid, and head down a secondary entrance. We notice a headless body flung on e stairs. It looks like it came from down a corridor at the bottom of the stairs. Eldon loots the body, finds 80 gold pieces. Eldon starts calling around for the head. Umine even has enough sense to not do that. Olren casts light on a rock and Umine throws it down the corridor. We see a room with a pit and a giant creature with two heads. We have a discussion amongsts ourselves. Eldon tries to get Umine to go fight the beast. Eldon decides to go talk to the beast. It demands 4 heads. Eldon decides to go out of the pyramid and get five heads from random bodies and presents them to the beast. The beast is not happy with this “gift”. Eldon runs back behind Umine. The beast throws the heads at Umine, Umine leads the attack. She notices giant millipede creatures in the pit. It’s a tough battle, but we beat the beast, the millipedes and the headless corpses. After the battle, the heads start talking to us. They say they can help us and that evil must not be in the chamber when it’s revealed, or evil will get the power. They say it is The Evil. The heads direct us to the top of the pyramid. We loot the corpses. We find a “mysterious box with contents to be revealed later.”

We follow a door and go down a hallway. We finally come across a large room covered in murky water with a platform floating on the other side of the room. We have a slow battle,finally get the main lizard guy beaten, and loot his body. He has a gem sack with 2400 worth of gems. We split the money and go into the room on the other side of the platform. We find a small room and a statue. When we walk in, the statue says, “She is fragile, you must protect her.” Eldon wants to go back and talk to the heads, we decide time is of the essence and chose the staircase on the other side of the room, it comes out near the heads, so we drop by. They don’t know about anyone fragile. We pick another door.

We enter another room: a balcony 10 feet above the water with rope bridges dipping down to even with the water, leading to another balcony at the end of the room and on the sides of the room, the balconies on the sides have a pair of statues each. Seem lizard guys are lurking in the water and another lizard priest guy hanging out at the other balcony. A harpy flies in and joins the battle. We do the whole fight thing. Close to the end of the battle, Umine doesn’t have anything to contribute, so she goes to check out a pair of statues on one of the balconies. We loot the corpse, and find another “mysterious box with contents to be revealed later.” Eldon checks out the other statues no they say, “The library. Heed the whispers.”

We decide to find a place to barricade down for an extended rest. We choose the room with the heads. Oh well, atleast we will have someone to talk to while we rest.

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9/30 XP Report

XP Report

  • Clearing in the Forest (438XP)
  • Battle at the Pyramid Base (525XP)

Experience points earned this session: 963

Clearing in the Forest (438 XP)

  • Dark Eye Hammerers x3 (188 XP)
  • Dark Eye Ambushers x2 (188 XP)
  • Rage Drake x1 (63 XP)

Battle at the Pyramid Base (525 XP)

  • Dark Eye Adept x1 (250 XP)
  • Dark Eye Hammerer x4 (200 XP)
  • Dark Eye Enlistee x4 (75 XP)
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Pyramid of Shadows -Day 1

Aurora meets a gnome, Eldon, sitting outside the inn, he asks if he knows her, she says he can tag along. He meets the rest of the group, makes notes in his book. We decide to head off on our next adventure. We leave Thunderspire and head for the Pyramid of Shadows.

As we are wandering along, when suddenly a dragon and 5 dwarves jump out and attack us. We have a victory. As we start looting the bodies, a bracelet starts projecting a ghostly image, and it says: this area is under the control of the Dark Eye Army. We should leave now. The ghost says we have earned what is on the bodies, but we need to leave. We don’t find much of interest, other than a bracelet of communication and transportation.

We keep walking , looking for a nice place to rest. We decide to get within site of the pyramid before we rest. We encounter a groups of dwarves. One has a whip and Eldon tries to talk to him, but gets nowhere. After the fight was mostly over, he used his magic bracelet and disappeared. “Karavakos will hear of this.”

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Thunderspire Labyrinth - Tower of Mysteries, part 2

Edwyrd, Umine, Olren and Aroura teleport into another chamber in the middle of four smooth pillars. There is a door to the north, Edwyrd goes exploring. He sees a giant construct in one corner, sees another four pillar with a rune in the middle, and hears clinking glass coming from another room; he baracades that door. Aurora freaks out after the teleport and turns into a bug and hides in Umine’s hair. He baracades another door, he hears maniacal laughter behind door. Umine goes forward to check out the giant construct, but she goes clang, and what’s in the other room hears her. Those in the other room rattle the barricaded door, then run out the other door. Battle begins, Reverence and Hogar appear. We fight, enigmas of Vecna decide to pick Umine’s mind, they hear elevator music. After we win, we find a half finished bronze warder in a lab, Edwryd wants to finish it, Reverance pours out a necessary vial so he can’t, but gets acid splashed on her when it explodes. Hogar tries to determine if the bronze warder that we give up. We play with it, Umine gets carried away and clicks the button lots. Edwryd puts on the enigmas robes and pushes the button again. Nothing really happens again, so we go through the next portal.

We are now in the third level of the tower of mysteries. On the north, west and east are doors with an eye set in. Edwryd wants to go left. Hogar opens a door. We all pile into the room. It contains a red curtain, an orb and a desk. Olren looks into the orb, gets attack and the orb breaks into shards. The red curtain opens and Paldomar appears and attacks Olren. He then throws a vial on the floor and disappears. We become fascinated by the blank books and invisible ink, Edwryd takes the ink, we take some books and enter another room. We see a temple of Vecna with the head of Vecna, and an iron statue of Vecna. We feel boss fight coming on. We find a mantle, and a +2 magic staff on Paldomar. We find ritual book, and a scroll. The scroll is transferring powers from a Mage and reeks of bad things. Three rituals were in the book: Arcane Lock, Brew Potion, and Leomund’s Secert Chest. The map shows a glowing pyramid and a lush forest. Seek Karavakos. Vast magic. It’s a weeks travel away. Olren cackles a little mad scientistly at the thought of more power.

We travel back to the Seven Pillar Hall. The mages are grateful, they may have more quests for us in the future. We rest. Yay!

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Thunderspire Labyrinth - Tower of Mysteries

The next day, we head to where the key is leading Edwyrd. We enter the passageway located behind the door the key fit, and find a hall with a glowing blue circle on the floor. Edwyrd jumps in, because it can’t be bad since the key led us there. But, when he gets next to it, Vecna appears and requires payment from each. Umine asks if he’d like to hear the word of Avandra. He does not seem interested or pleased that Umine suggested. Edwyrd steps up and starts in on his bell spiel, trying to sell his commerative bell. Vecna seems intrigued. We talk about Reverence’s Pon Far, Hammerfest Hammerfest, Umine sacrificed Pony’s bowler hat. Vecna loves bowler hats. Edwyrd talks more about his bell. Then Edwyrd tells him the legend of the Head of Vecna. Edwyrd tells about the deadly grassy gnoll and the dreaded gazebo. Vecna is pleased and grants us entrance Edwyrd negotiates passage for Hogar and Reverence in exchange for two reproduction bells. Vecna disappears.

We appear in a hall with pillars with human faces. Some were blindfolded, some were gagged. This is some freaky S&M dungeon or something. The pillars would attack us if we got too close, then minions and norkers appeared. We fought them off, made it to a safe room, and decided to go jump on some telortation runes Aroura discovered. We left a note for Reverence and Hogar in the safe room to not go over to the room across the chambers. Those have Vecna Enigmas lurking in it.

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Thunderspire Labyrinth - Post Dragon

After a good rest, Edwyrd shows back up, knocks out a dragon tooth. Our current group walks to the door. We are surrounded by grey mist, that muffles even our companions’ sound. We walk into a room filled with bad meanies, including a Mage. Two captives are being held in a circle of glowing runes. We fight a bunch of creatures. We kill the mage, Maldric. He has a note from Paldamar suggesting an alliance. Paldamar says he wants to topple the mages of Saruun. He has also been sacrificing items to Vecna. He is currently residing In a stronghold called the Tower of Mysteries. Edwyrd has a vision of a tunnel north of the Seven Pillard Hall and feels emotionally drawn to go there.

Olren goes to examine the runes and the prisoner still alive in the circle. Patsy shows up saying it is his sister and was her boyfriend being held captavive. Patsy asks an awkward question: Why is Reverence talking to a poetic half-Orc.

Olren goes off laughing, Edwyrd tells him to go after Reverence. Patsy asks Umine if anything was happening between Hogar and Reverence. Umine pretends to be interested in eating a cupcake demon. It’s got lemon filling!! Edwyrd tells him to go after Reverence.

Patsy’s sister comes to, understands that we couldn’t save her boyfriend, but tells Patsy he is still in our servitude.

We head back so Edwyrd can mock the ghosts. We head back to Seven Pillar Hall. We rest the night at the Seven Pillar Hall.

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Thunderspire Labyrinth - Preparing for the Dragon

While resting, the group encountered Hogar, a half Orc entertainer. He is willing to join the group. Lights appeared and he did a small performance. He made a lute and his armor appear out of thin air.

The group talked to the spirits and are getting ready to prepare for the proving grounds. We wander around aimlessly for way too long. Umine stands in some circles We finally arrive at a room with richly detailed statues. Umine stands in another blue circle. Nothing happens. All of us stand in the circle, nothing happens. Reverence puts the blade in circle, nothing happens. We all split up and each put an item in a circle. All the door fling open and we all hear a loud roar rend the air. Suddenly,Olren runs screaming into the room with Umine. Umine says, “hi!” Hogar sees tentacles appearing out of the holes in his room, runs out of his room. A doomsphere materialized and began speeding along the track on the floor, away from Hogar. Skeletons shambling out. She tries to put the nearest one at peace, when that doesn’t work, she attacks it and it goes poof.

The dragon appears, flies around after everyone. We regroup, beat the dragon. The ghosts reappear, tell us the door that opened behind us leads to the proving ground and will only be open 24 hours. We decide to sleep on the dragon and hope Edwyrd and Aroura shows back up.

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Thunderspire Labyrinth - Seven Pillar Hall Cont.

When we last left our plucky adventurers, Olren, our narcoleptic Wizard, has fallen fast asleep. Umine, who was transported after her brilliant dance routine, is still in the enclosed cell. She tried to befriend the gnoll she found there, but he had gone crazy from starvation and loneliness and attacked. Umine killed him, but was unable to find any way out of the cell. Not long after, Edwyrd appears in the cell as well.

Elsewhere, Aurora and Reverance investigate the alter they have camped near. They push a button and Edwyrd and Umine appear at the beginning of the room again. They both use shiny surfaces to navigate the room, per suggestions from Aurora and Reverance. They found a black wood mask. Umine investigates the different mirrors, then we leave the room.

We come across a room with two Minotaur statues and lots of blood. Most of the floor is beneath six feet of blood, and, as Umine obsereved, the blood looks poisonous. Edwyrd almost single handedly defeated on statue. We play the floor is lava…well blood, atleast and cross to the different platforms, defeat the other statue, then Aroura flies to pick up the broken dagger. We combine the dagger, Edwyrd wants to carry it, starts playing with it, then gets possessed and attacks Umine. He scratches Umine and Reverence looses an arrow near his head. Aurora notices he’s possessed. He said he was sorry. We enter another room. The room could easily be a circle of hell, with columns of bodies, abnormally long arms and talons. We wake up a barlgura and some a bunch of demons. We beat the demons and barlgura and decide to stay in the intersection with the ghosts. We take shifts. The ghosts wanted to talk, but the first shift was Umine’s and the ghost disparaged Avandra. Umine spent her entire shift ignoring the ghosts. Edwyrd and Reverance took the next shift and SEXUAL TENSION YOU GUYS!!!!!

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